Comparisons
Honest comparisons against the other ways to add multiplayer to a browser game, including the cases where another tool is the better answer. Every page compares pricing models rather than quoting competitor prices, because their numbers change without telling us.
Looking for a Photon alternative?
How Multiplayer Agent compares to Photon for browser and .io games: billed by monthly players instead of concurrent connections, with no server code to write.
Looking for a Playroom alternative?
How Multiplayer Agent compares to Playroom: the same monthly-players pricing model, plus authoritative server logic, leaderboards, saves and an agent-native build path.
How to choose a multiplayer backend for a browser game
A practical guide to picking a multiplayer backend for a browser or .io game: what to compare, which pricing meter fits which game, and when to pick something else.
Looking for a Nakama alternative?
How Multiplayer Agent compares to Nakama for browser games: no server to run or write modules for, billed by monthly players, and a much smaller job to get playable.